• Engine: EP2
  • Author: Gear
  • Released: Not yet released

Overview Edit

City17 aims to bring the player a Rebel perspective of the Half Life 2 Universe. From the City Streets to the Canals, City17 Ventures through the Episode 1 timeline.

Features Edit

  • Volumetric Lighting with smaller features included:
    • God Rays for sun effects against Geometry.
    • Light shafts generated by any light source when casted into a dark exterior or Interior.
    • Planned features to work without the need of DX10, much like other games require. Play without the worry of any needed hardware upgrades or software.* Dynamic Lighting, including scalable lighting at realtime, with proper occlusion, and realtime shadowing.
  • SSAO (Screen Space Ambient Occlusion) Creating softer shadows at 'real' and 'compile' Times.
  • Improved AI, resulting in more realistic battles, and smarter Opponents.All features capable of running on a Mid-Range PC and beyond.

To find the latest updates on City 17, you can view our Website, or check the old update log here.

Screenshots Edit

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Website/contacts Edit